This is a very small article that adds an alchemical theme to warforged in the form of a couple feats and four attachable magic items. Its got some interesting-if-brief exposition along with a few backgrounds to provide a foundation as to why you’ve got a bunch of vials and shit sticking out of your body.
Category Archives: warforged
Character Concepts: Warforged Sorcerer
Something I thought of while showering, a warforged cosmic sorcerer that has some kind of clock built into its chest which could display the cosmic phases. I imagine it more delicate than its kin (hence the lower Con), and very intricately crafted. A wizard or sage might have built it to assist it on matters of planar cosmology, making it a mobile orrery of the planes (ECS, pg 271).
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Tock, level 1
Warforged, Sorcerer
Spell Source: Cosmic Magic
FINAL ABILITY SCORES
Str 18, Con 10, Dex 13, Int 10, Wis 11, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 8, Dex 13, Int 10, Wis 11, Cha 16.
AC: 14 Fort: 14 Reflex: 11 Will: 16
HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS
Arcana +5, Insight +5, Bluff +8, Diplomacy +10
UNTRAINED SKILLS
Acrobatics +1, Dungeoneering, Endurance +2, Heal, History, Intimidate +5, Nature, Perception, Religion, Stealth +1, Streetwise +3, Thievery +1, Athletics +4
FEATS
Level 1: Student of the Cosmos
POWERS
Sorcerer at-will 1: Blazing Starfall
Sorcerer at-will 1: Lightning Strike
Sorcerer daily 1: Cosmos Call
Sorcerer encounter 1: Ray of the Moon
ITEMS
Adventurer’s Kit, Cloth Armor (Basic Clothing), Dagger
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Character Concepts: Warforged Druid
Could be a warforged prototype, or perhaps a heavily damaged warforged left inert too long in the Eldeen Reaches before being repaired or just spontaneously reactivating. Commissioned by a druid or maybe the Gatekeepers as a more permanent guardian? Oh! A warforged that prefers to be alone in the wilderness. Lots of ways for this to work.
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Howl, level 1
Warforged, Druid
Primal Aspect: Primal Predator
FINAL ABILITY SCORES
Str 13, Con 15, Dex 16, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8.
AC: 16 Fort: 12 Reflex: 14 Will: 15
HP: 27 Surges: 9 Surge Value: 6
TRAINED SKILLS
Nature +8, Athletics +5, Perception +8, Endurance +10
UNTRAINED SKILLS
Acrobatics +2, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, Heal +3, History, Insight +3, Intimidate +1, Religion, Stealth +2, Streetwise -1, Thievery +2
FEATS
Druid: Alchemist
Level 1: Ferocious Tiger Form
POWERS
Druid at-will 1: Pounce
Druid at-will 1: Call of the Beast
Druid at-will 1: Savage Rend
Druid daily 1: Savage Frenzy
Druid encounter 1: Darting Bite
ITEMS
Ritual Book, Adventurer’s Kit, Spiked gauntlet (2), Hide Armor
RITUALS
Animal Messenger, Create Campsite
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