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Homebrew: Seeker Evocations
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Despite a fairly sparse offering of only four themes, this is a nice article. For heathens who do not play Dark Sun, themes are a way to provide mechanical support for your character’s background. To take a quote from the article, a theme can readily answer what you were immediately before you started adventuring. More so than simply taking a rank or two in a Craft or Profession, themes could be used to provide a way for your history to meaningfully affect your character. Mind you, none of them involve bookbinding, basketweaving, or farming, but you never know what future articles or third-party support will bring.
Edit: Apparently there’s a list of all the themes that will come out this month.
I’d recently had to shelve an aberrant-heavy campaign due to one of the players quitting, complete with the potential for characters to become corrupted and mutated by exposure to energies from Xoriant. So when I read articles like this it feels like fate is mocking me, because it is both a good article–amidst a dearth of subpar releases–and ideal for my unfortunately expired campaign. It’s mostly about taking primal characters and adding a dash of Lovecraft, with the first four pages going over how your character might first come into contact with the Far Realm, how society handles it, an organization called the Morphic Web, and how the corruption manifests itself.
I really enjoyed this article. It would have been great quite awhile back during my primal campaign, and if I revive it I’m going to make sure my players are aware of this article. I’m not sure what the intended audience for it, however, since its not for purely primal characters, nor is it for psychic characters. If you want to play a primal character that becomes corrupted by the Far Realm, then it will be a nice fit. Mostly, I think it’s best for a DM who is trying to pitch a particular kind of story (Far Realm invasion).