Category Archives: paizo

D&D Limits Adventure Design?

This is going to be one of those ranty posts, so if you aren’t a fan of those then I would just move along.

So over at Paizo’s messageboards they for some reason have elected to keep the 4th Edition sub-forum, which means that from time to time I duck it and scope things out (sometimes they do adventure conversions, which are kind of nifty). A thread titled “Pathfinder 4E?” caught my attention, in which someone asks the question of whether or not Paizo would do an adventure path intended for Dungeons & Dragons. The immediate answer was a flat-out no. This was expected, as were the follow up comments of thank god, why would they, 4E is probably too boring to write for, etc.

Not far down, a poster (who is also a publisher?) pitched in the following:

From the trunk of D&D 3E has sprung two very different branches: 4E and Pathfinder. And more than just rules divides them. Design philosophy divides them. I dont think you could actually make the adventures Paizo makes using the 4E rules. The two just don’t go together. 4E is all about set piece combats. Just see their adventures. Its so true they even changed the format of how they publish and present adventures. Gone is story and character and development and anything not related to the game table. Paizo is all about story and character. And there is a belief (that is clearly held, whether or not 100% true) that you can’t do what the developers at Paizo want to do with the 4E rules.

While I agree that there is a design philosophy difference (ie, character balance and usability), I think that Clark is outright wrong in his observations.  I cannot tell if he is deliberately trying to misinform or is simply ignorant. Probably both. What is even more fucked up is that on the next page, he states that he does not intend to make absolute statements (despite making several), and is actually congratulated by Sean Reynolds two posts down.

Of course it all made sense after doing some research and discovering that this guy wanted to do 3rd-party material for Dungeons & Dragons. Since WotC didn’t release a license permitting this for quite awhile (I guess since it was done in all of one Edition, that it must be a mandatory thing?), he was not able to do so and is now bitter about it. So bitter that he is resorting to disguising his heavily biased opinions as facts after they had already been challenged and refuted. Seriously. He isn’t even being creative about his trolling; it is the same shit that was being slung back in 2008.

What I would like to know from an alleged publisher (with a website that hasn’t been updated since 2009) is the same damned thing that I have wanted to hear from the haters since 4th Edition was released: why do you think the game limits character development and storytelling? What about Pathfinder makes it “all about story and character”? I’d heard from someone at Paizo that one of the purported reasons that they wanted to stick with 3rd Edition is that they couldn’t do the adventures that they want. You know, those same adventures that people are having an apparently easy time converting, sometimes on the fly?

The truth is that there is no valid reason why Paizo couldn’t make an adventure path for Dungeons & Dragons, except for perhaps spite and bitterness, which makes more sense because of the magazine licenses being pulled (despite giving them time to wrap up Savage Tide) and releasing a new edition. The fact that WotC did not include a third-party license probably just made things worse, but then they were never required to do so in the first place (and I am of the mind that most third-party content in 3rd Edition was ass, anyway). I know Clark thinks that Paizo hoisted the magazines to new heights, but I never used any content from Dragon, and only bothered with the adventure path content in Dungeon. Nowadays I use content from Dragon all the time, and have run plenty of adventures out of Dungeon, so at least for me it has gotten a lot better.

It is funny to see him throwing around comments like, “Paizo gets it” or that they are “gamers to the core”. I guess Chris Perkins’s Iomandra campaign wiki, and all those podcasts and videos don’t mean shit? The best part I think, is where he goes on about how he is glad that he “cannot” support Dungeons & Dragons. Oh sure if he could he’d “probably have to”…except he then follows up by saying that even if WotC did make an OGL for D&D that’d still probably go with Pathfinder. You know what? I am also glad that he “cannot” support Dungeons & Dragons. I think we are better off for it.

Pathfinder: Summoner Playtest

I’m going to open up that Wayne Reynolds rocks, and needs to compile a D&D art book.

Its been awhile since I’ve looked at anything 3rd Edition, but I was curious to see how Paizo would attempt a summoner class, for better or for worse. At a glance, the paragraphs upon paragraphs that only explain individual functions is a harsh reminder of but one reason I got out of 3E.

For example, Spells alone goes through five paragraphs to explain how many spells a summoner gets and how she trades them out at specific levels. The fucked up thing is that this doesnt actually tell you what spells you can choose from, or how magic even works in 3E. Even worse? Cantrips gets its own section, but at least wraps itself up in a single paragraph.

The main schtick of a summoner is its pet, referred to as an Eidolon. The eidolon class feature ate up four paragraphs, but to sum it up they can be summoned once per day and if they die you lose them for the entire day…which is fucking redundant since you can only use it once per day anyway… >_>

Moving on!

They can look like whatever you want, has stats based on your level like a druid/ranger’s pet, and can be modified via “evolution points”…

So far, pretty ho-hum. Cribbing the pet mechanics from the druid is about what I’d expected, and this doesnt disappoint insofar as I was expecting to be disappointed in this way.

Life Link
allows summoners to toss hps at their pet in order to stop it from going back to wherever the hell it lives, which is handy assuming the summoner isnt within reach of something particularly nasty to beat it to death. What I really hate about this class feature is the massive paragraph devoted to telling you how much weaker the pet gets depending on how far away from you it is. You get distances of 100+ feet, 1000+ feet, and 10,000+ feet. Oi.

The rest of the shit can be abridged fairly easily:

  • Bond Senses lets you share senses for a limited number of rounds.
  • Shield Ally gives you a defense bonus when the pet is close by. Greater Shield Ally lets the pet grant all allies a defense bonus, and the summoner a better defense bonus.
  • Maker’s Call lets you use dimension door to recall the pet if its within range. Presumably, you check the range from yourself to your pet, and if you could normally teleport to it, then it appears next to you.
  • Transposition lets you swap places with the pet.
  • Aspect lets you spend Evo Points on yourself. Greater Aspect lets you spend more Evo Points.
  • Life Bond lets you transfer excess damage from yourself to your pet when you would normally be dropped. The paragraph points out that shit like flesh to stone still kills you (a-duuuuh).
  • Merge Forms lets you use fusion with your pet, which I guess keeps you safe and still lets you cast spells and stuff. Its three paragraphs long…fuck it.
  • Twin Eidolon lets you transform into your eidolon. You get all the shit it does.

So far we’ve got five pages and no stats for the pet, that finally rears its ugly head on page six, and boy its a doozy. See, at this point we’ve seen a lot of stuff for your character. Granted you still dont know what spells you can select yet, but you’ve got your own collection of stats, feats, skills, etc, right?

Eidolons have their own class table and stats for you to track! Yaaaaay…

Eidolons come in three flavors: four legs, two legs, or snakes. Each type gives you a collection of base stats, and from there you get to blow Evo Points to change shit up. Evolutions cost from 1-4 points, and there’s a little over four pages worth. I’m sure many vary considerably in usefulness and power, and frankly I dont give a fuck enough to run through the list.

Have fun with this super-complex character that wont do much except make routine melee attacks over and over again. -.-

Finally, actual spells. The summoner doesnt get a lot, they cap out at six, and can cast summon monster whatever a shitload of times per day. The real kicker is that the duration is measured in minutes instead of rounds, so I suspect that this will grind the game to a halt as the summoner basically gets to play his own goddamned party.

This class is a mechanical nightmare. You need at least two character sheets, and you will want to carefully plan out what summons you will use so that you can have abridged stats on hand (even though they only really exist to make melee attacks and serve as meat shields). I have no idea if Pathfinder has feats that modify summoned monsters, which is only going to make things worse.

I would pity the group that lets a player roll one of these on the fly, but thats 3E for ya: phenomenal, cosmic book-keeping…itty bitty payoff.

Preview(s): Pathfinder RPG

There is a massive, 60+ page thread on RPGnet that talks about the previews Paizo has revealed about the “new look” of Pathfinder‘s equivalent to the fighter. Well, and the sorcerer. If you want to sum it up, fighter’s still suck, spellcasters are still broken, and Paizo is still failing to correctly steal the good parts of Dungeons & Dragons to claim as their own.

According to Jason Bulmahn, the fighter isnt built as an optimized character, but to showcase…something. No one is really sure what, and they sure as hell arent impressed. Its a big-ass stat block of numbers that mean almost nothing to those who are not really, really into PRPGB. One poster compared Valeros to an ice devil, which while one CR point lower, can still kick the fighter’s ass without breaking a sweat…literally.

Compared to Seoni, the preview sorcerer, she can beat the shit out of Valeros even though she is four levels lower. With her magic, she can be untouchable and annihilate him without taking any damage at all. Even if Valeros could somehow reach her, dispel magic fixes all that fiddly balance bullshit that Paizo isnt concerned about.

Valeros sucks ass. He is easy to hit, deals dick damage, cant make a Will save to save his life, and can only compensate for his tiny AC and damage by further crippling his already meager attack bonus. Does Pathfinder add anything interesting to the fighter? In a word, no. There are more feats all around, but since they dont necessarily grow with your level, they end up becoming a rigid feat tree that you need by necessity to still fail to be on par.
Paizo apparently removed a high-level feature that gave you Damage Resistance in heavy armor, which while cute was almost entirely worthless since its better to not get hit at all, than to shave off a measly five points of damage. It wont do a lick of good if that attack also carries on level/ability drain or poison. Whoop. De. DO.

Fighters are boring and repetitive, which is made worse since they do things that other melee-oriented classes can do, just without extra options like raging or useless 4th-level spells. Hell, they do a LOT of things non-melee oriented class can do, and with spells they can do it more reliably and better. Pile all the feats on that you want, but if the end result is allowing your fighter to make a bunch of mundane attacks that probably wont hit, then whats the point? You just wasted half of your career path to be mechanically inferior to the monk. For an encore, they should add in another feat tree that gradually turns you into a bard, which might ironically be more interesting than a fighter.

Pathfinder succeeds at adding many new–if inelegant and unecessarily convoluted–mechanics to an already inelegant and convoluted system. It fails to fix the parts of 3rd Edition that needed it most (ie, interesting options), and instead just scratches the surface of what Wizards of the Coast did for Dungeons & Dragons and pretending that it was their idea all along: increase in hit points, more feats, easier to sneak attack, at-will spells, the list goes on. They claim its backwards compatible with your 3rd Edition swag, but only if you add more features to the races and classes that they dont/cant/wont add in the game later. Sound familiar?

Yep. This is exactly what Wizards of the Coast did with 4th Edition, except they didnt try to pass it off as the same game with a new name. Pathfinder is not D&D. Its kinda-sorta close to 3E, but you cant make a thri-kreen psychic warrior without houseruling the 3E version of both to put them on par with how races and classes are built now. They might add them or something similar in later, which is exactly what Wizards of the Coast has been doing with 4E. The fucked up thing is that I dont hear people going to the Paizo boards and having a bitch-fest over, “those money-grubbing bastards.”

Common theory holds that Erik Mona favores spellcasters, and if the preview iconics are an indication it certainly has merit given that the new sorcerer has a shitload of new stuff and some spells got a power kicker. Its bullshit to think that they couldnt make major changes to the system, since they wanted to cater to the played out copper mine that is the “old school” audience, considering that 3rd Edition released Book of Nine Swords. While still not sufficient to put melee combatants on par with spellcasters, it made a huge leap in progress to making them interesting and useful at levels above five. They could have easily made a similar system with a similar goal, and I have no idea why they didnt.

Spite, perhaps?

Another poster thinks that they are ignoring the best parts of 4E, “out of spite,” and I’m inclined to agree since they blatantly stole the easiest things that anyone could houserule in, but ignored the really good mechanics that would require some actual design experience. Thats really what Pathfinder feels like: a very heavily houseruled version of 3E D&D. The problem is that if I wanted to play 3E, houserules and all, I dont need to pay another company to think up houserules for me. I did that myself over a year ago and I’m more than happy to be done with it.