Category Archives: lizardfolk

Dragon’s-Eye View: Lizardfolk

I am not fond of either (and I will tell you why, just not in the comments section). As with the goblin, some of the sketches look better. Actually, with the exception of the one on the left I would rather see any those in the final product.

The lizardfolk just looks too shiny, and not scaly enough. It also has this odd, kinda-sorta 3dish style going on, like they were going go that route before switching artists and ran out of time. The sailfin and bright-green color makes it look more like an eel person. Even the face looks somewhat eel-like. The bottles and stuff on the belt look like they were shopped in after (even the spear looks messed up).

I would scrap the sailfin and go with spines and/or ridges, or even nothing at all. If the sailfin has to stay, go with something that does not run down the entire back and is not so pronounced (like here or here). I find it odd that at the end he says that they should not be reminiscent of dragons, despite gold and silver dragons having the whole sailfin bit but, whatever. Give us thicker scales with a more pronounced texture, like crocodile hide. This makes sense if they dwell in swamps (why not give them webbed hands and feet, while we are at it?). Also consider giving them a more upright stance to further differentiate them from trogs (and play up the healthy aspect).

When I read the bullet point on natural weapons and armor, I was not sure if it meant claw attacks and a natural armor bonus, or things made from wood, stone, and bone. Given that lizardfolk have always used weapons and armor, I will assume the latter. I would make their gear look competently made. Like, yeah, they have to use stone axes and turtle shell shields, but they are pretty functional. I would also add decorations to imply some sort of artistic culture (such as etching, shells, symbols painting on shields, etc). Of course some might trade with other races, so there could always be the odd warrior with metal weapons and armor (though probably still decorated).

The troglodyte also looks off, but not in the “degenerate” way they are going for. The skin on its back has more texture going on, which is good, but the rest is the same kind-of-3d-but-not shiny look. The knife–like the lizardfolk’s belt trinkets–looks tacked on, as if the artist thought after the fact that it should be holding something, but did not know what (same goes with its ankle bracelet and rope-pouch). It does not look like something I would expect to see underground, nor does it look like it “lives to eat”.

The hunched appearance is good for a start; I think that they should look more savage and primitive than lizardfolk, and the stance helps imply that. However the loincloth seems out of place (is it concerned about people scoping out its lizard junk?) and bracelet looks to polished (even if it was taken from something else). I would use 3rd Edition’s troglodytes as a basis–with their big eyes, kind of stupid-looking grin, stone weapons, and lots of scavenged gear, but no real clothing to speak of–but maybe go a more savage route. More teeth would be a plus.

Wandering Monsters: The Scaly Things

As with the article on goblins, this one gives us a brief overview on three monsters: the kobold, lizardfolk, and troglodytes. Likewise the overviews we get match up with what I expect; kobolds are reptilian, set traps, and have an affinity for dragons, lizardfolk live in swamps, use blowguns, clubs, and turtle-shell shields, and troglodytes live underground and smell bad.

It even has the scaly skin.

Though I got into D&D back when kobolds looked like this, I prefer their latest incarnation, which has all the benefits of the previous one, but with dragons.

I like that lizardfolk are not inherently evil, especially considering that there are plenty of evil humanoids out there.  While I remember Semuanya–as he/she/it was featured several times in 3rd Edition–I had to look up Sess’Innek, which I guess was a tanar’ri lord originally from 2nd Edition’s Monster Mythology (getting an update in 3rd Edition’s Fiendish Codex I: Hordes of the Abyss).

The article also mentions half-demonic lizard kings, which could make for a solid adventure hook when raiders start abducting humanoids for sacrifices and/or giant fiendish snakes start slithering about. No mention of khaasta or hermaphrodites (which I recall being a big deal).

As for troglodytes, well…I vaguely recall maybe running into one in a published adventure, but mostly I remember them throwing stuff at me in the D&D arcade game.

Probably poop.

In all seriousness, I prefer the 2nd and 3rd Edition looks to 4th’s.

As for the aquatic fare, though I have only really used sahuagin in Eberron campaigns I am not opposed to locathah and merfolk appearing in the initial run (in fact, I have plans for merfolk and the Court of Coral in an upcoming campaign). I guess this is largely because they never got a lot of, ahem, depth. In 3rd Edition I recall a monster entry and…that is it. In Eberron sahuagin were a bigger part, often serving as guides for ships heading to Xen’drik.

In other words, none of the poll choices work for me. I do not think that they all belong in a supplement, though if they are best served there then go for it. If they can be delivered with some compelling flavor and adventure hooks (or even an adventure) in the initial run, all the better. Just do not give us a merfolk stat block and call it good.