Category Archives: half-orc

Thok, Half-Orc Artificer

One of the pregen characters for my Eberron adventure-path, I envision Thok as more or less like a Warhammer 40k orc, having a knack for building and manipulating magical gizmos. Just, you know, without the insane bloodlust and stupidity…so maybe not much like one at all…? Mostly I was going for a half-orc out in the backwater region of the Shadow Marches having to make due with what he’s got, and when that fails, he can hit it with his axe.

Now, I did cheat a bit and give him seven extra gps so that he could afford the war axe. A completely legit option is to take Crossbow Caster so that he can use his repeating crossbow as an implement (which I would take anyway), Arcane Fury (when he gets an AoE attack), Furious Concoction (“makin’ it orcy”), and Mark of Finding. Were I to play this character, I would definitely take them all, as it fits the theme.

From an optimization stance, this works better with a dwarf (or really anything that gets an Int and/or Con bonus) and taking static shock syncs better with his high Constitution. I was trying to stick with all Weapon-keyword powers.

Thok, level 1

Half-Orc, Artificer
Background: Tharashk Prospector (+2 to Dungeoneering)

FINAL ABILITY SCORES
Str 12, Con 16, Dex 13, Int 16, Wis 13, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 16, Dex 11, Int 16, Wis 13, Cha 8.

AC: 15 Fort: 14 Reflex: 13 Will: 12
HP: 28 Surges: 9 Surge Value: 7

TRAINED SKILLS
Arcana +8, Perception +6, Heal +6, Dungeoneering +8, Thievery +6

UNTRAINED SKILLS
Acrobatics +1, Bluff -1, Diplomacy -1, Endurance +5, History +3, Insight +1, Intimidate +1, Nature +1, Religion +3, Stealth +1, Streetwise -1, Athletics +1

FEATS
Artificer: Ritual Caster
Level 1: Weapon Proficiency (Waraxe)

POWERS
Artificer at-will 1: Magic Weapon
Artificer at-will 1: Aggravating Force
Healing Infusion: Healing Infusion: Resistive Formula
Artificer encounter 1: Burning Weapons
Artificer daily 1: Flameburst Armor

ITEMS
Ritual Book, Leather Armor, Repeating crossbow, Adventurer’s Kit, Magazine, Crossbow Bolts (20), Waraxe
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

Reed, Half-orc Warden

A foundation for a playtest that I want to run using fell taints and taking place in the Shadow Marches (Eberron). Thus, a half-orc makes perfect sense. I’ve never played a half-orc, and no one has tried the warden, and I think this works out really well. No shield, so I’ll see how well a two-handed warden fares.

I’ll only be using three characters, and one of them will be a psion of some sort since want to see how it works (and is mostly the reason behind doing this delve). Not sure which race for the psion, or what type of leader I want to make, but I’m leaning towards goblin shaman with a rat animal spirit…

====== Created Using Wizards of the Coast D&D Character Builder ======
Reed, level 1
Half-Orc, Warden
Guardian Might: Earthstrength
Background: Shadow Marches (+2 to Nature)

FINAL ABILITY SCORES
Str 18, Con 16, Dex 13, Int 8, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 11, Int 8, Wis 13, Cha 10.

AC: 16 Fort: 15 Reflex: 11 Will: 12
HP: 33 Surges: 12 Surge Value: 8

TRAINED SKILLS
Nature +8, Athletics +8, Perception +6, Endurance +9

UNTRAINED SKILLS
Acrobatics, Arcana -1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History -1, Insight +1, Intimidate +2, Religion -1, Stealth, Streetwise, Thievery

FEATS
Level 1: Weapon Proficiency (Fullblade)

POWERS
Warden at-will 1: Strength of Stone
Warden at-will 1: Earth Shield Strike
Warden encounter 1: Thunder Ram Assault
Warden daily 1: Form of the Fearsome Ram

ITEMS
Fullblade, Hide Armor, Adventurer’s Kit
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