Here is a homebrew gnome, based largely on the 3rd Edition version. Alternatively I could see a bonus to Intelligence or Charisma.
Category Archives: gnome
Janow, Gnome Illusionist
Nebin, Gnome Illusionist
Ronak’s totally awesome gnome illusionist from Monday’s delve run.
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Nebin, level 4
Gnome, Wizard
Arcane Implement Mastery: Orb of Deception
FINAL ABILITY SCORES
Str 8, Con 10, Dex 13, Int 18, Wis 14, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 13, Int 15, Wis 14, Cha 15.
AC: 17 Fort: 13 Reflex: 17 Will: 19
HP: 32 Surges: 6 Surge Value: 8
TRAINED SKILLS
Arcana +13, Nature +9, Insight +11, History +11
UNTRAINED SKILLS
Acrobatics +3, Bluff +6, Diplomacy +6, Dungeoneering +4, Endurance +2, Heal +4, Intimidate +6, Perception +4, Religion +6, Stealth +5, Streetwise +6, Thievery +3, Athletics +1
FEATS
Wizard: Ritual Caster
Level 1: Phantom Echoes
Level 2: Gnome Phantasmist
Level 4: Improved Initiative
POWERS
Wizard at-will 1: Phantom Bolt
Wizard at-will 1: Illusory Ambush
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Horrid Whispers
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Float
Wizard encounter 3: Hypnotic Pattern
ITEMS
Spellbook, Cape of the Mountebank +1, Darkleaf Cloth Armor (Basic Clothing) +1, Orb of Inevitable Continuance +1, Magic Dagger +1, Adventurer’s Kit, Flask (empty), Oil (1 pint) (2)
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Jaroo, Gnome Barbarian
Jaroo belongs to the Ghost-Stalker clan, which relies on their limited invisibility to hunt and kill. Since gnomes get a Charisma bonus, I decided to go with the thaneblood class feature with the intention to later multiclass into shaman, bard, or perhaps sorcerer (to bank on the magical aptitude that the race possesses). To this end I cranked up Charisma quite a bit higher than I expected, which synergizes extremely well with thaneblood.
In the beginning, I just had an image of a gnome with wild hair and a cracked, bone-white mask, packing a humongous sword. Initially my only concern was to just give him a Strength of 16 and call it good, figuring that everything else is gravy. However, in the end I thought more and more about it and the concept started to solidify into something more than just a random race and class combination.
This is a character that I would absolutely love to play. Its a gnome that plays like a gnome would, but not like gnomes I expect to see (and certainly not a gag character). At this stage he’s up and running, but perhaps not as optimized as he could be. I dont expect to use complicated tactics, and in fact would possibly attempt to provoke an opportunity attack just to gain invisibility for an encounter or daily attack (assuming he hasnt gotten smacked already).
Jaroo, level 1
Gnome, Barbarian
Feral Might: Thaneborn Triumph
FINAL ABILITY SCORES
Str 16, Con 15, Dex 13, Int 12, Wis 8, Cha 15.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 13, Int 10, Wis 8, Cha 11.
AC: 15 Fort: 15 Reflex: 12 Will: 11
HP: 31 Surges: 11 Surge Value: 7
TRAINED SKILLS
Intimidate +6, Endurance +7, Athletics +7
UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, History +1, Insight -1, Nature -1, Perception -1, Religion +1, Stealth +2, Streetwise +1, Thievery
FEATS
Level 1: Weapon Proficiency (Bastard sword)
POWERS
Barbarian at-will 1: Devastating Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Vault the Fallen
Barbarian daily 1: Swift Panther Rage
ITEMS
Bastard sword, Hide Armor, Adventurer’s Kit