Category Archives: ddm

D&D Skirmish Playtest

In case you were not aware of it, not only is Wizards of the Coast going to start producing minis again, but they also opened up a public playtest for a new minis skirmish game (well, public insofar as you need to have a D&D account and join the D&D Playtest group).

In case you did not play the original skirmish game, it somewhat followed Warhammer rules: you set a points value for warbands, bought creatures as close to the points cap as you could, and then had at it using a rule-lite version of D&D combat. I vaguely recall there being a limit on creatures, whether it was a maximum points value, number or something, but that was a long time ago. Despite normally playing it purely out of boredom, I did find it interesting because I could create themed parties of simplified monsters. My main complaints from things I can actually remember was that many cheap creatures ended up being completely useless, unable to hit things higher than their level–and doing dick even if they could–and/or dying as a side effect from a higher level creature doing something only tangentially related to fighting.

Hit points, a stick, and nudity are no match for Swallow Whole.

While the game follows the same concept of two opposing factions fighting each other, it mixes things up with a gold vault and action card deck. The gold vault allows you to reinforce your faction at the end of your turn, allowing you to deploy creatures of a higher level than 3, while at the same time giving you a chance to react to threats and situations. While some creatures have abilities built into their own cards, the action deck provides you with a bunch of attacks and abilities that can be used by a variety of creatures, which can give you an expected edge and make your creatures more flexible. Using an action card requires a specific ability score and level, though creatures can assist each other, combining their level to meet the requirement. To me both of these additions make the game more dynamic and exciting.

Kind of like Magic: The Gathering, but you keep your arms and legs.

Currently there are only two decks, drow and hero. The drow deck emphasizes well, drow and spiders, though there is also an umber hulk and shadow mastiff for variety. The hero deck is much more racially diverse, including humans, elves, halflings, dwarves, a half-orc, a gold dragon, and even an earth elemental.

Though the drow are pretty diverse even without the spiders.

So far the game has gone through a few rules revisions to specify which creatures are Large, as well as to add terrain features such as difficult terrain, damaging terrain, and treasure spaces. I am curious if Wizards of the Coast plans to make an official version of the game to go with their new minis line. It would make sense given from what I have heard they are going to print thematic sets. Mostly I would like to get actual cards so I can avoid hitting up Kinkos to get them printed on card stock so that they are more durable.

Gargantuan Orcus

I got one in today. Its Gargantuan, and its Orcus, and its fucking awesome.

In the box…

…and in mah hand.

Is it worth the price tag? Some would compare it to the Colossal Red Dragon that came out years ago, and I’d say that I suppose pound-for-pound that it might not be. I dunno. Depends on inflation or what-the-fuck-ever. If nothing else, its a $70-incentive to get my group up to level 30 to kick his ass.

DDM: Martial Heroes 4

More martial characters make the cut for the next set of Player’s Handbook Heroes. I’m glad to see a spear-wielding tiefling added to the roster. It’ll work out great for Kobal, even if its a male. The female human warlord looks nifty, though its apparently a reskin. Looks alright, and the new at-will is awesome. The shifter ranger, on the other hand? Yeah…not so hot. Bleh. Oh well, cant win ’em all.

DDM: Legendary Evils

DDM Spoilers has the entire set of Legendary Evils up on their site. To be fair, I guess Maxminis had it first. You can check out the pictures on DDM Spoilers, but here’s the list:

  • 1 DDM2 ADULT BROWN DRAGON (Large, Rare)
  • 2 DDM2 AIR ARCHON ZEPHYRHAUNT (Medium, Rare)
  • 3 DDM2 AURAK DRACONIAN (Medium, Rare)
  • 4 DDM2 BALOR (Huge, Visible)
  • 5 DDM2 BARGHEST SAVAGER (Medium, Rare)
  • 6 DDM2 BEHOLDER ULTIMATE TYRANT (Huge, Visible)
  • 7 DDM2 BOLRAZA, PRIESTESS OF BANE (Medium, Rare)
  • 8 DDM2 CHILLFIRE DESTROYER (Large, Rare)
  • 9 DDM2 CHUUL (Large, Rare)
  • 10 DDM2 DJINN STORMSWORD (Large, Rare)
  • 11 DDM2 DOOMDREAMER (Medium, Common)
  • 12 DDM2 DUERGAR CLERIC OF ASMODEUS (Medium, Rare)
  • 13 DDM2 DUERGAR GUARD (Medium, Common)
  • 14 DDM2 EARTH ARCHON RUMBLER (Medium, Rare)
  • 15 DDM2 ELDER GREEN DRAGON (Huge, Visible)
  • 16 DDM2 ELDER IRON DRAGON (Huge, Visible)
  • 17 DDM2 FOULSPAWN HULK (Large, Rare)
  • 18 DDM2 FOULSPAWN MANGLER (Medium, Rare)
  • 19 DDM2 FOULSPAWN SEER (Medium, Rare)
  • 20 DDM2 FROST TITAN (Huge, Visible)
  • 21 DDM2 GITHZERAI CENOBITE (Medium, Rare)
  • 22 DDM2 GITHZERAI MINDMAGE (Medium, Rare)
  • 23 DDM2 GOBLIN CUTTER (Small, Common)
  • 24 DDM2 GORISTRO (Huge, Visible)
  • 25 DDM2 HEZROU (Large, Rare)
  • 26 DDM2 HORRID SCARAB LARVA SWARM (Medium, Common)
  • 27 DDM2 HUMAN RABBLE (Medium, Common)
  • 28 DDM2 IRONTOOTH (Small, Rare)
  • 29 DDM2 MINOTAUR THUG (Medium, Common)
  • 30 DDM2 PSYCHIC SENTINEL (Large, Rare)
  • 31 DDM2 REMORHAZ (Huge, Visible)
  • 32 DDM2 RIMEFIRE GRIFFON (Large, Rare)
  • 33 DDM2 SALAMANDER FIRETAIL (Large, Rare)
  • 34 DDM2 SCARECROW STALKER (Medium, Common)
  • 35 DDM2 SIVAK DRACONIAN (Large, Rare)
  • 36 DDM2 SLAAD SPAWN (Small, Common)
  • 37 DDM2 STORM TITAN (Huge, Visible)
  • 38 DDM2 TALON SLAAD (Large, Rare)
  • 39 DDM2 WAR TROLL (Large, Rare)
  • 40 DDM2 YOCHLOL TEMPTER (Medium, Rare)

Peter Lee stated that each box has two rares (huge and a medium or small), so even though there are 24 rares, its not as bad as it seems. This set does well in rounding out more of what I would consider to be the “core” monsters, but adds a few stuff to that we havent seen in 4E, yet (such as draconians and the psychic sentinel; I hope this doesnt mean that Dragonlance is the next campaign setting ::le sigh::).

The balor looks good: I dont have one yet, and its a visible, so yay for that. Same goes for the barghest and elder green dragon (which will be out in time for Songs of Erui). I’m also really digging the hoard scarab larve swarm, which as far as I can tell looks like a pile of cash (and would make for an excellent treasure marker). Finally, while I think that Irontooth looks pretty badass, he’s coming out quite a bit late…still, he’d be a great match for Josh’s goblin barbarian.

DDM: Divine Heroes 2

The first sneak peak at the second set of Divine Heroes is up, giving us a warforged cleric, male human paladin, and female human avenger (complete with the power card for her new at-will, focused fury).

  • At a glance, the warforged cleric looks rather plain. Looks like he is thematically tied to a deity of the forge, but…meh. Too much flat color for my taste.
  • The male human paladin looks to evil, with his red and black armor and shield bearing some kind of draconic skull. Not sure at this point what it most likely is. Looks okay, but again the colors look a bit flat.
  • Finally, the female human avenger is a reskin of the kalashtar bodyguard from Night Below. I didnt really like her then, and I dont particularly care for her now.

This set garners an apathetic meh, but I’ll see what it looks like in person before making a call. I was surprised with a lot of the stuff in the first run of Player’s Handbook Heroes, after all.

Second Opinion on Dangerous Delves

As a disclaimer, this isnt me changing my opinion about Dangerous Delves so much as its me continuing my last review, since a case of eight packs got delivered about 20 minutes ago. I’m curious to see if my expectations hold up from yesterday. I guess if you order the 8-pack, they make sure to pitch you one booster with a different visible, meaning that I’m now the proud owner of like, three fucking slime magi. I’ll have to keep that in mind for future reference…

Anyway, here’s what I got:

  • 1 Skalmad, the troll king
  • 1 cyclops crusher
  • 2 grimlock minions
  • 1 yaun-ti fangblade
  • 1 aboleth slime mage
  • 1 clay golem
  • 1 unicorn
  • 1 rust monster
  • 1 feygrove choker
  • 1 war devil
  • 1 hippogriff
  • 1 hellstinger scorpion
  • 1 bonechill chimera
  • 1 frost giant
  • 1 foulspawn grue
  • 1 orc eye of Gruumsh
  • 1 Xen’drik drow stingblade
  • 2 blood scarabs
  • 1 berbalang
  • 1 goblin delver
  • 1 kobold wyrmpriest
  • 2 goblin sharpshooter
  • 2 kruthik young
  • 2 snake swarms
  • 1 harpy
  • 2 bloodseeker drakes
  • 1 aspect of Vecna
  • 1 bladerager troll
  • 2 orc terrorblades
  • 1 arbalest
  • 1 gnoll huntmaster
  • 1 githzerai zerth

Which combined with the 16 I got yesterday, means that I am six short of the entire set. I’m still pleased with the price-to-quality ratio. I shelled out about $3 per mini, and considering that I would fully expect to pay ten or more for the Large ones, I think its a steal. Didnt have to do shit except pay far less than I would have to just get the minis unpainted and unassembled, and they are way more durable than the do-it-yourself fare. If I drop my clay golem, no harm done. If I drop my soul grinder? Well…fuck.

The best part is that I dont have to get minis from Reaper or wherever that look “close enough’, get them all setup, an then remind the players what they are. I mean, I already have to do that in some cases, but I didnt pay way more just to get a proxy. I can count on the fact that in most cases, what I need has a mini that is at least of the same monster type. I might not have a cyclops that matches perfectly, but I do have a few on hand.

Nothing being perfect, I have a few more nitpicks to add to the list from yesterday.

  • War devil looks a bit…cartoony and flat. More colors or an ink wash would help out, but overall I think its a below-average sculpt. It is a visible, however, so its easy to just not buy it.
  • The bladerager troll could have used some drybrushed metal on the armor plating. Not a full layer, which would look to clean. Drybrushing it would give it a metallic-yet-dirty look, which I think would great.
  • I can see more detail on the yaun-ti fangblade that I got this time. Since I only have two, I cant be sure which is the accident.
  • I dont particularly care for the beetles humping rocks, but at least there is a common medium beetle that I can use.
  • There are some slight paint splashes on the commons (again, grimlock minion). This is what I’d expect from anyone trying to hurredly paint a shitload of mooks, however.

Other than that, looks good. They’re very cheap to buy, and very functional.

Review: Dangerous Delves

Impatient as I am, I journeyed out into the sun yet again in order to procure several sets of Dangerous Delves in order to see for myself what the fuss was about. I shelled out $60 and walked away with the following:

  • 2 aboleth slime mages
  • 1 unicorn (which are totally cool)
  • 1 hippogriff
  • 1 clay golem
  • 1 berbalang
  • 1 hellstinger scorpion
  • 2 goblin sharpshooters
  • 1 kruthik young (where the fuck were you a week ago?)
  • 3 serpent swarms
  • 1 githyanki warrior
  • 1 foulspawn grue
  • 1 arbalest
  • 1 orc eye of gruumsh
  • 1 grimlock minion
  • 1 gnoll huntmaster
  • 1 yaun-ti fangblade

Aaand I’m content with what I got. Granted, the paint schemes arent all the best, but then I can paint things extremely well. What I was expecting was something that would be acceptable and work at the game table, and I think I got a great deal for what I paid for considering that I saved myself an assload of time and money on supplies.

Getting into specifics, the aboleth slime mage doesnt look bad. It looks alright, especially considering that its a visible and runs for about a quarter of the price of the entire box on Ebay, and thats not even taking the shipping and handling into account. I dont know why people are bitching about the paint job, as whatever they did gives it a dirty, mottled look, which is what I’d expect from an ancient fish monster that spends most of its time covered in slime, living in dark caves, and bossing fungus people around.

Seriously, how much would I expect to pay for a metal mini of the same thing? If GW has anything to say about it, anywhere from 15-25 bucks, and thats for an unassembled, unpainted, metal miniature. Reaper charges you around $5 a pop for a normal, unpainted humanoid, which is around double what the slime mage goes for. Now if you want them painted, you can tack on around twenty-or-so dollars to the price just so you can sit down and get painting.
Of course, you’re end results will be far superior since apparently blind children can paint better than anything you get from Wizards.

A few of them have very questionable paint jobs, but then this is what I would expect for Common mook minis like the grimlock minion: its passable if you compare it the “bare minimum” by Games Workshop, and really I’d rather shell out the buck myself if it allows me to side skip the entire sweat-shop operation.

A few nitpicks to make:

  • The githyanki warrior has flash/sculpt lines. Not a big deal from a distance, but still there.
  • I would have liked to see a fur furrier texture on the gnoll huntmaster.
  • The pose on the foulspawn grue looks kind of lame and distorted: I think it should have had a more hunched over pose instead of having one arm jutting to the side like its surfing.
  • The yaun-ti fangblade details look a bit undefined, but it might be a case of too much paint applied.

All things considered, many of them are alright or even daresay good (such as the orc eye of gruumsh). Maybe I’ll have something more negative to say when the case I ordered shows up tomorrow, but for now I think its at the least a good deal for your money.

Review: Player’s Handbook Heroes, Set 1

Got a case of each set in the mail today and just cracked them out. Most of them look really good, with the exception of the male human fighter and male human barbarian: fighter’s sword looks to tiny and flimsy (plus the color scheme just sucks), and the colors on the barbarian look too solid and flat.
A simple ink wash would have done a lot to bring out some details without adding too much work to the paint job, in my opinion. Its easy enough to do that I’m just going to do it myself, but frankly the other stuff in the pack makes up for it.
The only other figure that gets any complaints from me is the male human wizard since I think that the yellow scheme likewise looks really bad.

I havent gone through the power cards yet. They’re a nice addition but I dont think for a second that you “need” them at all. The ones I could see through the packaging looked interesting, a few tempting, but I dont feel like that my character would be gimped without them: chilling cloud is a wizard at-will that imposes an attack penalty to creatures caught in the area, knockdown assault is a fighter at-will that lets you prone a creature you hit, and cutting words is a bard at-will that deals psychic damage and pulls a creature.
As you know, each set gets three, and while a lot of them seem to be new level 1 at-wills, there’s supposed to other types and frequencies as well.

Otherwise, its a solid deal. I’m happy with my purchase, and even some of the ones that I thought looked bad came out a lot better (male dwarf paladin, for one). Hopefully we see a tiefling with a polearm in the next set so I have something remotely similar to Kobal. For now, I got a good one for my tiefling fire-based wizard, and the half-elf warlock fighter might make a good swordmage.