Category Archives: angels

Dragon’s-Eye View: Celestials, Angels, Devas

It looks like angels are regressing just a bit back to a collection of winged humanoids with varying skin tones, though I guess to be fair the solar mixes it up by having two pairs of wings. I mentioned last time angels were brought up that I find the whole winged humanoid look boring. Not only do so many look very similar, but it does little to evoke an unearthly quality–because, winged elves and a winged template–and unless they are wearing their stat blocks on their sleeve, certainly does not inspire any awe.

Unfortunate–for me anyway–but not exactly unexpected.

The latter half of the article asks questions about whether they should have genders, faces, legs, how big their weapons should be, and the overall appearance of the deva. My feedback, again, would be that I think that they should not have distinctly humanoid forms. Genders, mouths, and legs are all fine depending on the rest of the angel’s form, but making them so human downplays their nature.

I think that, if they must have humanoid angels, that the lowest tier could have a largely humanoid shape (and thereby by the ones most likely to communicate with mortals), while the upper echelon would have more alien and abstract shapes.

Wandering Monsters: Celestials

3rd Edition’s angels were summed up as a “race of celestials, beings who live on the good-aligned Outer Planes”. They could be of any good alignment, hailing from similarly aligned planes. It was said that they were blessed with comely looks, though their appearances “vary widely” (which was odd considering that they all basically looked like winged people).

The standard rollout of angel traits included darkvision and low-light vision, immunity to acid, cold and petrification, resistance to electricity and fire, a bonus on poison saves, an aura that–among other things–helped shield both themselves and allies in the form of an AC and save bonus, and an always active tongues effect. Individual angels stacked on additional abilities, which included a laundry list of spell-like abilities.

4th Edition angels were not much different appearance-wise–having a wispy trail instead of feet and almost no facial features–but looked pretty similar to each other. Each embodied a characteristic, I guess, resulting in entries like the angel of valor, angel of protection, and angel of battle. A major difference was that they served any god, good or evil, thereby making them easier to drop into encounters.

Maybe that is why the angels that Wyatt describes bore me; they have already been done twice, and are basically a collection of winged humanoids with different skin colors. I would much prefer the bizarre (and terrifying) variety found in the Christian angelic hierarchy, in particular the cherubim and throne. I am not saying that they should cut and paste directly–they certainly did not with other mythologies–but at the least use it for inspiration and go nuts because, after all, D&D already has some bizarre and confusing contestants.

I both like and dislike angels being unable to be summoned. On one hand it makes sense–especially if they want to avoid angels being conjured and bossed around; kind of downplays the whole awe-inspiring bit–but on the other I really like playing summoners in games where it does not suck. Maybe some kind of ritual that lets you petition a god (or servant of a god) for aid? On a related note, I dig that rather than summon reinforcements, good-aligned critters are drawn to them.

I do not mind angels having abilities that mimic spells (or are spells mimicking them?), so long as they do not have to constantly cast and re-cast them. Rather than have tongues at will, the angel should just be able to inherently understand other creatures, even in an anti-magic field. I think in this regard–and many others–4th Edition handled it better with its Supernal language.

I am not sure how I feel about all the energy resistances and immunities. Are they necessary? I think I would almost prefer them just having flat-out resistance to most anything that was not specifically made to harm an angel; magic, weapons, you name it. It would not only be easier to remember, but would help hammer home that these things are not of the mortal world (and you should probably not be trying to fight them). Maybe not all, but certainly the higher level ones.

Evil angels should not be hard, especially if you go the route of the corrupted or fallen angel. You could even try to have good angels embody virtues, while evil angels embrace sins (or vices). It could link up in some way with paladins. Of course, you could just say that devils are evil angels and be done with it. Personally I like the idea of evil clerics being able to call in celestial support.

Though I rarely saw anyone in my group play a deva, conceptually it was a pretty awesome race and I am happy to see it stick around (though I am iffy on the whole bound/incarnate prefix).

As for archons and guardinals, I think that they need to be consolidated along with angels (though guardinals might work better with other fey). Just how many varieties of celestial good-guys do we need, especially when one archon looks like an angel, and another looks like it could be a guardinal? Parsing archons into two different categories seems kind of cheap; I would just rename one or the other to something else (or just shift archons to angels and call it good).

4th Edition’s eladrin race really does not provide any conflicts with prior material; just slot them at the bottom of the hierarchy and call it a day (which, as Wyatt says, was kind of the idea at the time). The greater issue is the lack of depth concerning the fey and their society, such as it is. As I mentioned the last time I wrote about the fey, I think WotC could stand to elaborate a great deal more about them.

A Sundered World: Episode 201

Cast

  • Iron Jack (human Joshian warlord/god-thing)
  • Lothelle (female moon elf bladesinger/red dragon customized path)
  • Danh (male goliath serpent shaman/I forget his paragon path)

Paragon tier kicks off with the characters setting sail for Horizon. Iron Jack claims to know a pirate lord or two that he believes will fight for the right incentive. On the way they run into a bladeling raiding ship. It tries to ram them, missing the first time but managing to impale them on the second pass. The party takes to the offensive, boarding the bladeling ship, and kills most of the crew in the fairly quickly (as I am not using auto-leveling monsters in this campaign).

A 20-foot metallic sphere arrives as they are cleaning up. It disintegrates most of the bladeling ship with a fire lance, leaving no doubt that it is a creation of Autochthon. The characters get back on their ship, Lothelle channels some hefty fire magic into the engine, and they easily escape. Iron Jack speaks with the bladeling, learning this his name is Shriev and that because he considers himself a captive is forced to obey him. He helps attach the bladeling bow to Jack’s ship using spikes grown from his own body, giving them a nice ramming weapon.

When they arrive at Horizon they find it under attack by more spheres and internally produced clockwork horrors. Cathedral ships above the city are quickly destroyed by the spheres, while angels are engaged by an endless stream of horrors. Iron Jack channels his divine essence into Lothelle’s staff, instantly filling it with sand. They use it on a sphere and watch as it disintegrates with age in moments. A cathedral ship teleports in from the city’s angel gate, much larger than the other three. The two remaining spheres fire upon it, but the lances are deflected by a brilliant golden field of light.

Danh uses the arcane ballista to blast open one of the spheres. Iron Jack throws a fire core into the gap while Lothelle unravels the bindings, causing it to explode. With the sphere out of commision, they land to take out the horrors within the city streets as a host of angels appears and assaults the final sphere. On the ground they fight and destroy several horrors fairly easily–well, compared to before…hooray for levels–before Danh “feels” himself being pulled somewhere. Iron Jack, having been here before, guides them to a sacrarium. Danh confirms that a piece of the World Serpent is inside.

They find a warded door, and when Iron Jack tries to open it is stopped–or rather, hurled back by a fiery explosion–by an angel named Araqiel, who recognizes Jack. They exchange a few heated words, before Jack challenges him to a fist fight. While he has the angel grappled, he tells Danh and Lothelle to run. Danh manages to get the door open and heads down a set of stairs into the darkness. Araqiel, understandably angry, summons several flaming swords and chases after the characters, while Jack chases him. Underground, Danh manages to gain a considerable lead. The walls are covered in metal doors with Supernal characters, but despite the mazelike construction manages to find the door he seeks.

He is barely able to lift the door, which clangs shut behind him as he enters a chamber containing a giant-sized statue of a snake, wrapped in chains studded with sacred seals. Lothelle sees the light from his sunrod vanish, but does not know which door he used. As Araqiel and Jack catch up, Jack asks the furious angel what this place is. The angel explains that is is a vault for evil/unholy relics that have been discovered throughout the vacant dominions and god-corpses. Jack asks him how he “knows” that the World Serpent fragment is evil. The angel replies in turn, asking how he knows that it is good.

Inside the chamber, Danh trances into the spirit world. He is confronted by an oily black, serpent-like creature. It assesses him with hellishly glowing eyes for a moment. Then, addressing him as a “pathetic vessel”, thanks him for bringing the rest of its fragments; once whole, it will be able to leave this place and devour the rest of creation.


Next Time: Avatar of Destruction

Behind the Scenes
Shriev was unexpected, but in a good way. It was fun making up the bladeling stuff on the spot. I figured that if they could erupt razor blades, that they could also carefully produce metallic spikes. I decided that he would make for an interesting unarmed fighter/monk, and rolled with that when they got into combat.

Josh did a really good job making up character history, too. He kept me on my toes when bantering with Araqiel. If Kamon and Kiara did not know that I was making up this entire story as we went along, they might have thought it was all scripted. The best part was when Josh accused the angel of not knowing whether the Serpent was evil; it was the perfect setup line for what followed.